UX/UI Designer
January 2022 through May 2022
9 UX/UI Designers
Cross-Channel Design
Figma
1 Company Sponsor
User Research
Miro
Prototyping
Visual Design
I led various meetings with the company sponsor and project management. I assisted in leading an ideation and co-design workshop. In addition to conducting interviews and secondary research, I also created low and hi-fidelity prototyping.
With my team, I ideated on how various types of data available could be combined to create unique insights, and develop a system that integrates this data into a unified platform that can be accessed through multiple devices.
To provide adult caregivers with a seamless experience that integrates both personal wellness and medical data into one single platform.
“As a caregiver, calling a hospital is a total nightmare - getting connected with the right department, lengthy phone calls, limited accessibility, etc. make it very hard for me.”
- Interview Participant
The discovery phase was a high-intensity effort that allowed the team to define project milestones and understand the company’s vision. We began our research into user needs, emotions, stories, and perspectives surrounding their caregiving experiences and their interactions with telehealth. This research was especially useful to answer some of our questions: What do caregivers do in their daily jobs? What do they need to have control of?
After identifying the struggles and needs of our interviewees, our team created a persona to effectively portray our user group we were designing for.
Creating a persona led our team to take a deeper dive into the most important items in our problem space that should be researched and prioritized. As a team we needed to identify the least and most important aspects of our problem space.
I analyzed the current artifacts, people, and issues within the telemedical field. With the help of my team, I prioritized which items were high in time consumption and high in value for us to complete within the given timeline.
We conducted a competitive analysis to identify widely-used features that coincided with the items we identified from our interviews and landscape alignment. I performed cognitive walkthroughs of several existing mobile applications designed for caregivers. To empower a positive experience for caregivers, I concluded our solution needed the following features:
A way to see any task for the day such as taking medicine or scheduling an appointment.
Notifications for daily tasks or to-do lists.
To allow for caregivers to share resources between each other.
Caregivers and patients need to locate information on the medicine they are taking.
Option to update others that care for the same patient. Minimizes the chance for repeated tasks being done.
Access to medical information from the patient's healthcare provider.
Using the key takeaways, I created lo-fidelity screens for the "Calendar" and "Medical Information" pages through a rapid sketching activity.
During our group sketching activity, we found that some caregivers might prioritize some features more than others based on their specific needs. This insight posted the question: How might we accommodate the priorities of various caregivers?
To answer this question, the team created a questionnaire during the onboarding process that gathers insights into the user's specific needs. This gives the user control over the features they want to prioritize more than others. To map out the flow, we created a user journey.
Our team took inspiration from our competitive analysis, interviews, rapid sketching, and whiteboard sketching activities, to design our prototypes. We focused on the onboarding experience, general interface design, and the mental health screening of the caregiver experience.
Onboarding helps accustom user for best experience.
Main features include customizable homepage, calendar, and community tab.
Health screening helps users maintain physical and mental health
We introduced nine participants to our problem space in order to gain insights on our mid-fidelity designs, see new perspectives on our problem space and user group, and to inform the protocol for our co-design workshop.
I began to transform our mid-fidelity prototypes into high-fidelity in order to create a more refined, intuitive, and interactive prototype that would allow us to receive detailed feedback from our testing sessions.
I helped create a Miro board with 4 different activities to successfully gain valuable insights from our user group. I was able to lead two out of the four activities: Design Charrette and Day in The Life Reflection.
From our discussions, one participant stated, "A health screening is a great idea, but it should definitely be more interactive. Surveys tend to raise stress levels, and we want something that puts us at ease."
Considering that our team had time constraints, we decided to transform the mental health screening into a community page based on the users location. Caregivers have excessive stress when finding resources, and a community page would allow for more resources ultimately minimizing the stress.
Our mid-fidelity prototypes were lacking the need for multiple doctors and the ability to search for specific medical information. Patients often go to multiple doctors and each one supplies them with different medical info. Considering this, our team decided to include both of these options.
In order to test how seamless the Figma prototype was, we created a usability testing protocol and conducted testing with two UX Designers.
To make caregiving an easier and less time-consuming job by giving them everything they need in one application using a variety of technologies.
The home speaker interaction is explained in the final design video while the Apple Watch screens were designed in Figma. A/B testing was conducted on two versions of the watch screen.
Along with the app design, we were also challenged to create a design system and a brand. With the time allotted, our team was unable to check for copyright and planned to do so if they project was taken to the next level.
As I delved into understanding the needs, challenges, and emotions of caregivers, I realized that true empathy extends beyond the digital realm. It involves actively listening to their stories, frustrations, and aspirations. This project has solidified my belief that empathy is not just a design principle; it's the cornerstone of designing solutions that genuinely make a positive impact on people's lives.